Chapter 306
Chapter 306
Now that things have stabilized, the leaders of those districts decided to solidify their district's style, and now that someone has asked about it, the timing is perfect.
"Is the area designated as a filming location for a major production?"
"Area 8425 has been designated as a quiet observation zone. Does anyone have any objections?"
"The photo-taking area is open for fellow enthusiasts!"
........
Aside from the zone conquered by combat players, all other zones were categorized by the players themselves. Since the categorization by combat players involves a regulatory mechanism, if the official authorities don't take action, a major crackdown could occur.
Soon, the data enthusiasts summarized the different partition types, creating a comprehensive table. Because there were so many partitions, finding one you liked wasn't easy; some took a long time to find. However, this wasn't a major issue; a simple search would suffice.
Now that everything has somewhat wrapped up, many players who were still feeling unsatisfied have begun to lament:
"Not enough, not enough at all, waaaaah."
"What should we do if we still want to see fireworks?"
........
"Family members, didn't everyone buy fireworks?"
These words were like a wake-up call; everyone looked at the fireworks in their backpacks, eager to try them out.
Fortunately, the backpack was overflowing with all sorts of fireworks. Some wealthy people even had fireworks in their backpacks that cost hundreds of thousands of gold ingots, such as "Dragon City Ten Thousand Miles," "Phoenix Nirvana," and "Kunpeng Soaring to the Sky," which weren't even shown in the fireworks displays.
"Let's go, let's go, we won't go home until we've had our fill tonight!"
"Qu, hurry up! Only one minute left, start immediately!"
"District 1117, begin now, begin now!"
......
Everyone was calling out to others, because many people had returned to their player bases after finishing the game, while others had logged out to process photos and videos, resulting in a temporary shortage of players. To experience that crowded atmosphere, you have to call for more people. Although you can still play with fewer people, the thought of the whole world setting off fireworks is something no one wants to miss.
The fireworks show was surprisingly good. This time, many very expensive fireworks items were available in the shop, causing players to spend their gold coins like crazy. The shop's recharge amount increased again, although the increase was small, it still indicates excellent item consumption.
It's important to know that very few players in Qingfengyi don't max out their spending; there's only a very small minority who resolutely refuse to spend a single penny on the game. After all, the profit from reselling in-game currency to wealthy players is often more than the money spent on the game itself—who wouldn't spend money if there's a profit to be made?
This time, even a small number of players couldn't resist giving up their precious first time, breaking the life rules they had adhered to for many years.
Many Qingfengyi employees suggested that Lin Qiaoqiao negotiate with the official team, hoping that Qingfengyi could be an exception and have its recharge limit raised. However, Lin Shuying stopped this idea, and Lin Qiaoqiao also disagreed. The reason for setting a limit on game and entertainment recharges is to prevent impacting actual economic operations; don't underestimate the impact of such a small matter.
It is important to understand that the consequences of entertainment to the death are extremely serious, and the damage that the virtual economy of the internet can inflict on the real economy is something that people in the interstellar world cannot afford.
In any world, resources are finite, and the demand for money by the entire society is limited. A shortage leads to deflation, while a surplus leads to inflation; therefore, the total amount will not exceed the upper limit of human demand.
However, the allocation of internal flows is controllable, especially for countries and social groups that are regulated in a general direction. Once they are slightly biased in one direction, the other direction will inevitably be lacking and affected.
The ironclad rules cannot be changed.
To prevent this from happening, the authorities must ensure that critical components operate normally and prevent funds and resources from flowing to areas that have a slightly lower positive impact on actual production. It's not that they're unimportant, but rather that a smaller share is normal; after all, with so many people in the interstellar community, it would be impossible to achieve the current level of universal welfare without some form of control.
Regardless, the wealthy have plenty of money. Offline transactions also allow large amounts of gold to flow into their hands; the rich remain rich wherever they go.
The money-recharge negotiation plan was dropped due to the disapproval of the two leaders of Qingfengyi. Furthermore, to prevent future opportunists from ignoring reality, Lin Shuying added a clause: Qingfengyi will not take the path of robbing players' money, and will follow the general direction of official economic regulations.
This refers to the general direction, which is not just about the planet Aymer, but the policy direction of the entire interstellar space. It also serves as a precaution against the irrational behavior of a planetary ruler driven by greed.
While Qingfengyi's business is booming, other game designers and studios in the StarCraft universe are also making a fortune, as Qingfengyi's profits are simply too enviable.
Not everyone has the same level of awareness as Lin Shuying and Lin Qiaoqiao, who see money as dirt.
Unable to leverage the sheer size of their game to pressure the official planetary system or the entire government to lower the spending cap, they manipulated players' wallets, forcing them to find their own ways to spend money. As a result, in-game items were designed to be extremely expensive, far exceeding the daily spending limit. Some items even required saving up enough in-game currency for a month to reach the spending cap – this was outrageous!
People play games to have fun, not to suffer. The enthusiasm for a certain item used to last only three to five days, but now it suddenly takes a month to afford it.
I've played several different games in just one month!
Especially for professional gamers and streamers, it's unlikely they'll stay relevant for more than half a month, let alone a month. The game only gets decent buzz for about a week after release or update; after that, nobody cares.
Therefore, the sales of these expensive in-game items plummeted, which they couldn't understand, and many designers questioned this on the StarCraft website:
"Why are all the items so expensive? We put so much effort into designing them, and you don't appreciate it, you even complain about the price. Everyone at Qingfengyi is completely silent! Isn't that going too far? Qingfengyi isn't going to make sure everyone in the entire galaxy can play it, but our game can bring joy to everyone in the galaxy!"
"Do you guys have masochistic tendencies? We've put so much thought into the players' feelings and designed such incredibly cool and awesome game items, and you don't appreciate it, but you're so happy buying those childish things like Qingfengyi, which are even limited in quantity?"
"I don't ask for the same treatment as Qingfengyi, but I can't accept people criticizing my work, abandoning my work, and giving my work bad reviews just because of a prop!"
Yes, these games that hastily introduced expensive items to imitate Qingfengyi not only failed to sell well but also received criticism and negative reviews from players. The user experience was simply terrible!
Qingfengyi allows for a smooth gaming experience even without items, preserving players' freedom of choice. But other games are different. For example, Star Wars is ineffective without the latest spaceships; the gameplay feels unsatisfying. And buying them is often unaffordable – isn't that frustrating?
That's bad enough, but in those player-versus-player games where the other side has a lot of in-game currency and buys it, while you don't have any and don't buy it, you get completely crushed!
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